When on, DynaMesh will automatically increase resolution for smaller objects. When off, ZBrush will use classic skinning for DynaMesh operations. A dot has been added to DynaMesh Resolution, offering a different skinning mode.This version includes updates that affect the ZBrush experience, as well as introducing new features: New SliceRect and TrimRect brushes now work as they did in previous versions.Resolved issue reported with brushes not working consistently when using a stored Undo History.LightBox will now also show folders with a period in the name.Decimation Master has been updated to work on older macOS versions, matching the system requirements for ZBrush itself.The cut-off level is now exactly 50% gray. Increased the alpha tolerance when using Mesh Extract.The mesh resolution for the CurveAlpha brush can now be adjusted using Brush > Alpha and Texture > Max Alpha to Mesh Size.VDM Brushes have been updated to work with Sculptris Pro.Several new Chisel 3D brushes are included.Chisel 3D brushes have been updated to work with Sculptris Pro.
#ZBRUSH ICOLORS PRO#
Of special note, Chisel 3D and VDM (Vector Displacement Mesh) brushes now work with Sculptris Pro mode, providing an easy way to build out your base meshes uses pre-sculpted elements. This release brings feature parity with ZBrushCore and ZBrushCoreMini.
#ZBRUSH ICOLORS PATCH#
Patch notes (for all 2021.6 releases) are below: